Code
Trigger("Player 1"){
Conditions:
Elapsed Time(At least, 3);
Actions:
Set Switch("Switch1", set);
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Switch("Switch1", set);
Actions:
Display Text Message(Always Display, "First?");
Move Unit("Player 1", "Terran Marine", All, "Location 0", "Location 1");
Kill Unit("Player 1", "Terran Marine");
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Switch("Switch1", set);
Bring("Player 1", "Terran Marine", "Location 1", Exactly, 1);
Actions:
Display Text Message(Always Display, "Second?");
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Switch("Switch1", set);
Actions:
Display Text Message(Always Display, "Third?");
}
//-----------------------------------------------------------------//
Conditions:
Elapsed Time(At least, 3);
Actions:
Set Switch("Switch1", set);
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Switch("Switch1", set);
Actions:
Display Text Message(Always Display, "First?");
Move Unit("Player 1", "Terran Marine", All, "Location 0", "Location 1");
Kill Unit("Player 1", "Terran Marine");
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Switch("Switch1", set);
Bring("Player 1", "Terran Marine", "Location 1", Exactly, 1);
Actions:
Display Text Message(Always Display, "Second?");
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Switch("Switch1", set);
Actions:
Display Text Message(Always Display, "Third?");
}
//-----------------------------------------------------------------//
Now, it still displayed first, second, and third, in the correct order, even though the unit was dead. It seems that Move Unit and Create Unit both update the conditions. It seems that removing a unit may also update it, but from other tests it does not seem to do so.
None.